You'll need FLASH to use this NAVI

Animation Tests
All videos are in WMV format and encoded for Broadband Speed. Viewing the animations on a 56k connection will significantly raise loading times. Depending on which Windows Media Player you have installed, the screen may stay black until the video starts streaming.
Click on images to view videos
(All animation tests were done with Caligari's TrueSpace.)


 ( 13 sec./ 1.04 meg)
Here is a test for realistic looking fire in TrueSpace 6.5
The fire was made using PPFX.

 ( 17 sec./ 698Kb.)
This animation was to test TS6.5's physics engine on simple cubes (no extra geometry) with vert/face selected. This test had a constant time of 5.

 ( 17 sec./ 674Kb.)
Here's another dominoes test with a bridge. The animation ran a little slow so I changed the frame count from 1700 frames down to 500 to speed it up.

 ( 7 sec./ 205Kb.)
This animation was to test mixing vertex (geometry morphing) animation with physics. I also tested Ian Kirkley's caustic shader in this too.

 ( 7 sec./ 198Kb.)
Here's a better angle to see the caustic effect. I like how it changes with the object's changing geometry.

 ( 9 sec./ 393Kb.)
This animation was my first test using vertex morphing and physics.

 ( 9 sec./ 643Kb.)
This animation I did with TrueSpace 6.5 beta to test how blocks with attraction properties (like a magnet) would react in a zero G environment. All animation was handled by the physics engine. Nothing was keyframed.
(Caligari has used this animation as part the TrueSpace 6.5 brochure!)

 ( 5 sec./ 385Kb.)
This test animation was to see how a PPFX tornado, a traveling isolated physics environment, and Infinity 2 would work together.

 ( 7 sec./ 573Kb.)
Primal Particles Effects (PPFX) test
This test was to see how PPFX would handle fire.

 ( 10 sec./ 81Kb.)
Primal Particles Effects (PPFX) test
This test was to see if PPFX could be used to make a cloud.

 ( 5 sec./ 362Kb.)
Primal Particles Effects (PPFX) test
This test was to see if PPFX could be used to make a galaxy.

 ( 5 sec./ 393Kb.)
Primal Particles Effects (PPFX) test
This test was to see if PPFX could be used to make rain.

 ( 7 sec./ 549Kb.)
Primal Particles Effects (PPFX) test
This test was to see if PPFX could be used to make falliing snow.

 ( 4 sec./ 159Kb.)
This animation I did with TrueSpace 6.5 beta to test how leaves could gently be blown away from a plant by a small gust of wind. All animation was handled by the physics engine. Nothing was keyframed.
(Caligari has used this animation as part the TrueSpace 6.5 brochure!)

 ( 10 sec./ 541Kb.)
This animation I did with TrueSpace 6.5 beta to test how glass could shatter from the impact of a ball. All animation was handled by the physics engine. Nothing was keyframed.
(Caligari has used this animation as part the TrueSpace 6.5 brochure!)

 ( 20 sec./ 1.42 meg)
This animation I did with TrueSpace 6.5 beta to test how a steel ball would travel down 3 different style tracks. All animation was handled by the physics engine. Nothing was keyframed.

 ( 6 sec./ 471Kb.)
This animation I did with TrueSpace 6.5 beta to test how a house would look like being torn apart by a tornado. All animation was handled by the physics engine. Nothing was keyframed.

 ( 6 sec./ 448Kb.)
This animation I did with TrueSpace 6.5 beta to test how a house would look if it was hit by a nuclear blast. All animation was handled by the physics engine. Nothing was keyframed.

 ( 6 sec./ 479Kb.)
This animation I did with TrueSpace 6.5 beta to test how a house would look like if it were to implode. All animation was handled by the physics engine. Nothing was keyframed.

 

 

Home |  News  |  Projects  |  Gallery  |  About Me  |  Contact Info

© 2008 Zac Mansfield