
( 13 sec./ 1.04
meg)
Here is a test for realistic looking
fire in TrueSpace 6.5
The fire was made using PPFX.
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( 17 sec./
698Kb.)
This animation was to test TS6.5's physics
engine on simple cubes (no extra geometry) with vert/face selected. This
test had a constant time of 5.
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( 17 sec./
674Kb.)
Here's another dominoes test with a
bridge. The animation ran a little slow so I changed the frame count
from 1700 frames down to 500 to speed it up.
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( 7 sec./
205Kb.)
This animation was to test mixing vertex
(geometry morphing) animation with physics. I also tested Ian Kirkley's caustic
shader in this too.
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( 7 sec./
198Kb.)
Here's a better angle to see the caustic
effect. I like how it changes with the object's changing geometry.
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( 9 sec./
393Kb.)
This animation was my first test using vertex
morphing and physics.
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( 9 sec./
643Kb.)
This animation I did with TrueSpace 6.5 beta to test how
blocks with attraction properties (like a magnet) would react in a zero G environment.
All animation was handled by the physics engine. Nothing was keyframed.
(Caligari has
used this animation as part the TrueSpace 6.5 brochure!)
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( 5 sec./
385Kb.)
This test animation was to see how a PPFX
tornado, a traveling isolated physics environment,
and Infinity 2 would work together.
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( 7 sec./
573Kb.)
Primal Particles Effects (PPFX) test
This test was to see how PPFX would handle fire.
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( 10 sec./ 81Kb.)
Primal Particles Effects (PPFX) test
This test was to see if PPFX could be used to make a cloud.
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( 5 sec./
362Kb.)
Primal Particles Effects (PPFX) test
This test was to see if PPFX could be used to make a galaxy.
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( 5 sec./
393Kb.)
Primal Particles Effects (PPFX) test
This test was to see if PPFX could be used to make rain.
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( 7 sec./
549Kb.)
Primal Particles Effects (PPFX) test
This test was to see if PPFX could be used to make falliing snow.
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( 4 sec./
159Kb.)
This animation I did with TrueSpace 6.5 beta to test how leaves could
gently be blown away from a plant by a small gust of wind.
All animation was handled by the physics engine. Nothing was keyframed.
(Caligari has
used this animation as part the TrueSpace 6.5 brochure!)
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( 10 sec./
541Kb.)
This animation I did with TrueSpace 6.5 beta to test how glass could
shatter from the impact of a ball.
All animation was handled by the physics engine. Nothing was keyframed.
(Caligari has
used this animation as part the TrueSpace 6.5 brochure!)
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( 20 sec./ 1.42
meg)
This animation I did with TrueSpace
6.5 beta
to test how a steel ball would travel down 3 different style tracks.
All animation was handled by the physics engine. Nothing was
keyframed. |

( 6 sec./
471Kb.)
This animation I did with TrueSpace 6.5
beta
to test how a house would look like being torn apart by a tornado.
All animation was handled by the physics engine. Nothing was
keyframed. |

( 6 sec./
448Kb.)
This animation I did with TrueSpace 6.5
beta
to test how a house would look if it was hit by a nuclear blast.
All animation was handled by the physics engine. Nothing was
keyframed. |

( 6 sec./
479Kb.)
This animation I did with TrueSpace
6.5 beta
to test how a house would look like if it were to implode.
All animation was handled by the physics engine. Nothing was
keyframed.
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